package levels
{
	import org.flixel.*;
	import utilities.Wave;
	import states.GameState;
	import enemies.*;
	import interactions.*;
	import items.*;
	import treasures.*;
	
	
	/**
	 * ...
	 * @author JAC
	 */
	public class Level_15 extends GameState
	{
		override public function create():void
		{
			super.create();
			
			_maze.load(MazeData.additional_easy);
			
			Player.spawnAt(14, 8);
			
			Tracker.lives = 0;
			Tracker.mapScore = 1000;
			Tracker.minScore = 3;
			
			addEntity(new LootBag(9, 9));
			addEntity(new LootBag(19, 9));
			
			addEntity(new LootBag(5, 13));
			addEntity(new LootBag(12, 13));
			addEntity(new LootBag(16, 13));
			addEntity(new LootBag(23, 13));
			
			addEntity(new Robber(12, 20));
			addEntity(new Robber(14, 20));
			addEntity(new Robber(16, 20));
		
			gameStart();
		}
	}
}